Have you heard of virtual reality? Most probably, yes. How about augmented reality? Yep. The two terms are hot topics in recent few years, so the concept is probably not new to you. But do you know some applications of it? We know how cool VR and AR sounds, but some of us might not know how they can be applied or used in society. Or just. Life.
Well, if you didn’t already know, there’s actually a 4D virtual reality themed park in Korea that opened in 2012. Feeling slow? So do I. The park lets visitors experience a virtual world that were only seen in movies like ‘Minority Report’ and ‘Avatar’. They use mixed reality architecture so visitors can create an avatar and become the main character in a unique adventure. Aren’t you bummed that such cool stuff only happens in other countries and not Singapore? Yeah, me too. ◔̯◔
How about augmented reality! I guess it’s a more accessible technology to us because it can also be experienced using mobile platforms. AR is basically using digital technology and your surroundings to help enhance your experience of reality. In terms of entertainment, did you know there will be an AR-based game coming in 2016? It is a horror game and all you need is your phone and your house. Yep, a horror game based on your home that you always felt was safe. Not gonna feel that safe anymore, huh. I don’t know about you, but I definitely am not gonna play that. It already looks way too real in the trailer.
Anyway, with so much talk on AR and VR – what exactly is the difference between them? You could think of them as two sides of a coin. AR simulates artificial objects in the real environment while VR creates an artificial environment to inhabit. Both technologies are not only used in entertainment, but also in various aspects like education (like the AR sandbox I mentioned in my earlier posts), military and medical training.
VR-based training is an attractive and cost-effective alternative to live training with expensive equipment, dangerous situations, or sensitive technology. For example in military uses, they can learn to use equipments or train with heightened safety. Surgical medical students can train with virtual tools and patients, and transfer their virtual skills into the operating room. Studies have already shown that such training produces doctors who are efficient and accurate, reducing their mistakes.
But of course, with all the good, comes the bad as well. We have heard of many horror stories related to how gamers with severe addiction eventually died or fell ill. If the entertainment and gaming world grows big with AR and VR technologies, chances are that players will feel even more immersed in the gaming world. Addiction issues can get even more serious and severe concerns will be raised once again.
Hopefully, when that day comes, we will all be able to enjoy the benefits of AR without posing too big a risk on our health and lives.